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color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured { border-bottom:1px solid #333; overflow:hidden; padding-bottom:1.5em; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { width:22.4625%; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { text-indent:-9999px; display:block; width:146px; height:102px; background-repeat:no-repeat; background-position:0 0; margin:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2g h4 { background-image:url(../Img/featured-gw2g.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-lolpro h4 { background-image:url(../Img/featured-lolpro.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-mmoc h4 { background-image:url(../Img/featured-mmoc.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; font-size:11px; white-space:normal; line-height:13px; color:#ddd; } .t-footer .t-footer-curseNetwork .t-footer-browse { position:relative; padding-left:170px; } .t-footer .t-footer-curseNetwork .t-footer-browse:before,.t-footer .t-footer-curseNetwork .t-footer-browse:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a { position:absolute; left:0; width:150px; font-weight:bold; color:#4b4b4b; text-shadow:0 1px 0 #000; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a.j-selected,.t-footer .t-footer-curseNetwork .t-footer-browse>li>a:hover { background:#2c2c2c; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-coreLinks>a { top:0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Show the Kurzick and Luxon towns on map for PvP characters, but don't let us go there - Guild Wars Forums - GW Guru
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Old Jan 05, 2009, 07:48 PM // 19:48   #1
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Default Show the Kurzick and Luxon towns on map for PvP characters, but don't let us go there

As an officer in a large Kurzick alliance, we often discuss Faction needs. I spend a lot of time JQing on PvP characters, and it would be helpful if I were able to take a look at the current faction status of the various towns in the Forest and the Sea.

So, I propose that when a PvP character is in JQ or FA, that all the towns be put on the map just like normal, but with an injunction that PvP characters cannot travel to PvE towns.
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Old Jan 05, 2009, 08:20 PM // 20:20   #2
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Or you can log on to a PvE character and check it that way.

waste of dev time.
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Old Jan 05, 2009, 08:26 PM // 20:26   #3
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Quote:
Originally Posted by A11Eur0 View Post
Or you can log on to a PvE character and check it that way.

waste of dev time.
Or waste your time switching characters all day.
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Old Jan 05, 2009, 08:36 PM // 20:36   #4
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all day? Please. If it's that important every 5 minutes, take a pve character to JQ or FA and use that. Don't waste dev time trying to code against something that's been a part of the game since day 1.
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Old Jan 05, 2009, 08:40 PM // 20:40   #5
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What A11Eur0 said.
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Old Jan 05, 2009, 08:50 PM // 20:50   #6
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Yeah, don't interrupt the developers, they're busy scratching their balls... and ruining the game (Yes, I'm looking at you Izzy).
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Old Jan 05, 2009, 08:50 PM // 20:50   #7
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I like how the community doesn't care about dev time when they ask for something, but when someone suggests something they have no need for (I doubt any of you even do PvP), they're all about saving precious development hours. Hypocrites.
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Old Jan 05, 2009, 08:52 PM // 20:52   #8
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Not really....when it's something the game really needs the Devs should do something about it, but when it's just a matter of checking faction for towns, please. Get a PvE character and FA/JQ. I do. It's really not that hard.
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Old Jan 05, 2009, 09:05 PM // 21:05   #9
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While I don't PvP on a regular basis, I have been in guilds where I needed to keep track of Kurzick faction for my alliance in the past.

Back then, I never once complained of needing to see the faction of my town while doing AB or FA. I just pressed G to see how much my alliance needed and kept an eye on the line - knowing where the towns generally are.

Or I was on a PvE character.

I sign other suggestions that are needed, I don't sign unneeded suggestions. This is just a "lazy player" way out. Not much more.
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Old Jan 05, 2009, 10:08 PM // 22:08   #10
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sorry to say mate
but there's no need for it
just get your factions donate em check the stand go back get factions donate em
its a thing of 1minute...
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Old Jan 05, 2009, 10:30 PM // 22:30   #11
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I my self spend alot of time pvping. Being a dedicated Ha and gvg person for the past few years. Imo Jade quarry and FortAspenwood are low forms of pvp. Im not saying this to flame anyone or say it isnt pvp because imo i could take a monk in on either one and A. Heal gate gaurds or turtles or juggs. B. This means I am not fighting another player i am meaninglessly healing or protting npc's. Now as far as it goes for showing the towns if your on a pvp char. Y? Y does it matter if your looking to see how much faction it costs to control it. IMO it is like an expensive store. If u have to ask the price u can't afford it. Same goes here if you have to see how much faction it takes u can't afford it.
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Old Jan 06, 2009, 08:16 PM // 20:16   #12
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Quote:
Originally Posted by MStarfire View Post
I like how the community doesn't care about dev time when they ask for something, but when someone suggests something they have no need for (I doubt any of you even do PvP), they're all about saving precious development hours. Hypocrites.
Off Topic for a sec:

If i do say so myself, about the precious dev hours.. I've asked about small implementations in the game before, simple small things. And i think even a large group of people i've witnessed asking for something. I think a small change to the friend's list so messages couldn't be sent by people offline/dnd or ignoring YOU to cut down on them people that do that shit in PvP. Or a friend's only mode where only you can only PM to your friends and your friends can PM you. Stuff like that.

A few weeks later the shortened skill descriptions came out............................................... .................................................. .................................................. ........................

Wonder how many precious hours were wasted on this feature that im sure 5 people in the game use?
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Old Jan 06, 2009, 11:06 PM // 23:06   #13
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I like how all you people post about this wasting the dev's time when in fact they barely do anything anyway.

/signed
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